![]() Like I mentioned, the texture is from CS, but not unmodified – I edited it so it fits the UV maps I made, blended the bottom part with different textures (Maxis and my terrain paints), and drew a more ‘grassy’ edge. The bottom part is a mesh part of Maxis base game flowers, the vertical part is made from scratch using planes. This grass is a brand new mesh, but it was strongly based on the CS grass and uses its textures (after all I wanted an alternative version that is very similar but better). I’ve always liked the grass conversion from Castaway Stories I found ages ago, but there are several issues with it, which eventually made me want to create an alternative version of it. ![]()
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